Banca de QUALIFICAÇÃO: LUCAS DIEGO GONÇALVES DA COSTA

Uma banca de QUALIFICAÇÃO de MESTRADO foi cadastrada pelo programa.
DISCENTE : LUCAS DIEGO GONÇALVES DA COSTA
DATA : 11/06/2019
HORA: 15:00
LOCAL: Sala de Reunião do POSLING
TÍTULO:

THE POETICS OF THE VIRTUAL SPACE: Difference, Videogames and Simulacrum


PALAVRAS-CHAVES:

videogames, philosophy, literature, difference, technique, technology, simulacrum


PÁGINAS: 59
GRANDE ÁREA: Lingüística, Letras e Artes
ÁREA: Letras
RESUMO:

The increasingly common presence of technology in contemporary day-to-day life
transforms, in multiple ways, the contact with the various natures of images and texts. Thus
creating new media and new formats of artistic and cultural expression that recontextualizes
the old notions of technique and creation. It is incumbent upon us to examine these
emergencies in the social spheres, to understand what ruptures and displacements happen, and
thereby to try to understand the rhizomatic territories that link the arts and technologies.
Video games are one of these new formats. Still relatively recent and, therefore, lacking the
academic scrutiny characteristic of the best established media. The games show considerable
linguistic and philosophical potentials hitherto little evident. And while the games are still on
the margins of legitimacy in the face of formal studies and the entrance of play as a minor
language, the act of play as a expressive and artistic power is still not sufficiently explored.
Several authors from various areas of knowledge seek to analyze and categorize games.
Efforts whose contribution to the study of the game, or the playing, is undeniable, but still
insufficient to bring post structuralist readings on video games and the multifaceted act of
playing them, which demands concepts as mobile and fluid as the experience itself. In this
way, this work proposes to carry out an examination of the video games from the point of
view of the non-representative thought elaborated by Gilles Deleuze and Félix Guattari,
proposing a rupture of the audiovisual reading of the games with the classic representation
and the models of recognition. Shifting the perception of video games beyond a merely
imagistic or textual reading, and making it inspired by other works in the area that, similarly,
use rhizomatic and mobile processes in order to achieve a better understanding of the digital
format.


MEMBROS DA BANCA:
Presidente - JOAO BATISTA SANTIAGO SOBRINHO
Interno - LUIZ CARLOS GONCALVES LOPES
Interno - WAGNER JOSE MOREIRA
Notícia cadastrada em: 06/06/2019 08:04
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