Decision-Making and Emotions: a psychological perspective applied to the work of poker players on professional teams
Emotions; Decision making; Professional players; Poker
Human relations, such as the world of work, constitute a phenomenon widely investigated in history. Current literature broadly portrays the construction of meaning about the phenomenon of work, from ancient civilizations to postmodern society. In this sense, the field of psychology stands out as a line of scientific knowledge that contributes significantly to understandings about human behavior and its work relationships. In the contemporary perspective, new work models are taking shape and enabling new forms of relationship between pleasure activities and work and income practices. In the meantime, the game of poker has been standing out in recent years as one of those possibilities of associating a practice, previously considered as a leisure activity, to a field of professionalization and income. That said, the objective of this study was to understand how emotions relate to the decision-making process in poker players who work in professional teams, describing the importance of emotions from the perspective of behavioral economics, identifying the relationship between emotions and decision-making ability from the perspective of Descriptive Decision Theory; finally, analyzing the role of emotions and decision making for profit in the management of professional poker players in teams. Through a quasi-experimental research, carried out with 100 professional poker players, we will seek to observe the relationship between emotions and reason in the decision process of professional poker players. The recruitment of participants will take place through an invitation via google forms, distributed among players registered on platforms of organizations investing in poker teams, later an impulsivity assessment form will be applied through the Balloon Analog Risk Task (BART). And the experiment itself will be applied, through the technological tool of the FaceReader software, which captures facial expressions and analyzes them, through the Active Appearance method described by Cootes and Taylor, from a situation in which the players will participate in a match. online poker game, where variables of controlled stimuli will be arranged, in order to evaluate how the decision-making process in poker players is influenced by the mechanisms of reason and emotion.