The Ludic and the Educational Materials: a Design-based-research.
Professional and Technological Education; Ludic; Educational Materials;
Design-Thinking; Design-based-research;
It is necessary that the educational practice in Professional and Technological Education must be effective, through innovative practices. Thus, Educational Materials should contribute to a good communication of the educational message. With this, we intend with the present project to help EPT teachers, by developing a game to be used as Educational Material for the teaching-learning of Environmental Education. To try, we will use an applied research, to be developed under the aegis of DBR or Design-based-Research. Our main source of data, in addition to bibliographic and documentary research, will be questionnaires and Design-Thinking sessions to be carried out with the Environmental Educators surveyed. At the end, we will apply the developed game and, through a questionnaire, the users' perceptions regarding its use will be collected to, finally, make the necessary analyzes and reflections about its development and application in the field.